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I am a Digital Landscaper
kurije
21/Male/Poland
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After a long while, I'm back to submitting my works (how proud does that sound ) to dA. I've joined Wicked-LandScapes ([link]), a club devoted to Terragen. Oh yeah, I'm using TG now --
Nice to see you're still putting out a bunch of nice visual ideas in your scenery, and look like you're adjusting to your new program version fairly well, when comparing the last 3 pictures to each other. (Jan 4-8 2008)
Some of the truly most jaw-dropping terragen stuff I've seen combines extremely high-resolution terrain, great lightning effects, and psuedo-digital fantasy art scenes into a full-scale, large-file-size "scene". Most of your stuff has good ideas and good technique, but seems very 'ackaged' for distribution over the internet.
I'm kinda curious what you could come up with in a really large project like that. Plus I'd like to see how you'd "theme" something like that since your fantasy-genre 'influences' are a bit different from most artists who do that type of stuff (whose influences can mostly be condensed into the Magic: the Gathering art gallery to describe them).
Um... no pressure there?
Pay me no mind if you don't want to. o_O
-- Wait... he's desperate enough to do anything! -Scrooge McDuck Heh... so am I. -Launchpad
I'm actually working secretly on something big (don't tell anyone ). It's more or less influenced by Unreal and will have actually textured terrain. It's just progressing extremely slowly...
I try to give thorough input because it looks like most of the people who give you actual analysis are on your Terragen-type forums, whereas on dA you've mostly been getting "looks great/I hate it" type comments.
My eye for design and the analysis of it isn't world-class, but it's a LOT better than my hands are at making it, and I take visual design pretty seriously. Your landscapes are both design and painting-type 'art' at once, so more input is better if you're gonna get any critique you can -use-.
Also, Unreal? Does Terragen have features built-in for "pwning shotgun hors"? Or do you have to have a plug-in for that?
-- Wait... he's desperate enough to do anything! -Scrooge McDuck Heh... so am I. -Launchpad
Pozdrawiam.
--
I'm not insane, that's how it seems though. Spiteful, cruel, but wise beyond his age. My body falls. I'm so alone.
Some of the truly most jaw-dropping terragen stuff I've seen combines extremely high-resolution terrain, great lightning effects, and psuedo-digital fantasy art scenes into a full-scale, large-file-size "scene". Most of your stuff has good ideas and good technique, but seems very '
I'm kinda curious what you could come up with in a really large project like that. Plus I'd like to see how you'd "theme" something like that since your fantasy-genre 'influences' are a bit different from most artists who do that type of stuff (whose influences can mostly be condensed into the Magic: the Gathering art gallery to describe them).
Um... no pressure there?
Pay me no mind if you don't want to. o_O
--
Wait... he's desperate enough to do anything! -Scrooge McDuck
Heh... so am I. -Launchpad
I really appreciate your input, man
My eye for design and the analysis of it isn't world-class, but it's a LOT better than my hands are at making it, and I take visual design pretty seriously. Your landscapes are both design and painting-type 'art' at once, so more input is better if you're gonna get any critique you can -use-.
Also, Unreal? Does Terragen have features built-in for "pwning shotgun hors"? Or do you have to have a plug-in for that?
--
Wait... he's desperate enough to do anything! -Scrooge McDuck
Heh... so am I. -Launchpad
[link]
[link]
and especially
[link]
--
No. there is no more time, even for cake. For you, the cake is over.You have reached the end of cake.- Death, Night Watch
but I don't do terrain
--
No. there is no more time, even for cake. For you, the cake is over.You have reached the end of cake.- Death, Night Watch
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